// Mechanical Engineer  ·  Software Developer  ·  Founder of Pyxel Corp

Carlo
D.
Furore

M.Sc. Mechanical Engineering (graduating), Politecnico di Milano. Founder of Pyxel Corp — solo-developed 8 desktop tools in under 2 months. FIDE-rated chess player. Italian–American.

Carlo D. Furore

// 001 · Venture

Pyxel Corp

⬡ Solo Indie Studio

8 production tools built for the GB Studio game-dev community

Pyxel Corp is a one-person software studio producing specialised desktop tools for developers working with GB Studio — the GameBoy Color-style engine. All 8 tools were designed, coded, and shipped between December 2024 and February 2025, demonstrating rapid end-to-end product delivery. Each ships as a standalone Windows executable with zero runtime dependencies.

Stack: Python · Tkinter / CustomTkinter · Pillow · Flutter/Dart · HTML/CSS · PyInstaller

⬡ PYXEL MORPH

Converts input images into green-shaded GBC palette previews, auto-generating a MAPPING FILE and PALETTE LIST that drop directly into GB Studio. Eliminates the need to build green-shade references by hand. Supports 2 priority colours per tier on 8×8 tile grids.

PythonImage ProcessingGB StudioPalette Mapping
→ GitHub

⬡ PYXEL CLEAR

Solves "Palette Bloat" in GB Studio by forcing new scenes to reuse existing palette libraries rather than stacking near-identical duplicates. Uses mathematical best-fit tile-assignment on 8×8 grids — consuming zero new palette slots.

PythonPalette OptimisationScene QuantisationGB Studio
→ GitHub

⬡ PYXEL TEXT

Standalone dialogue editor for GB Studio. Extracts all text events (dialogues, menus, choices) across every scene into a searchable interface — no need to open the full engine. Multi-scene sessions with in-memory state; changes persist until export.

PythonDialogue EditingMulti-SceneGB Studio
→ GitHub

⬡ PYXEL MATRIX

Generates and visualises GB Studio tile-matrix layouts. Automates the tedious mapping of tile coordinates across large scenes, giving developers a clear spatial overview of their GBC scene structure.

PythonTile MatrixScene LayoutGB Studio
→ GitHub

⬡ PYXEL PALETTE

Dedicated palette builder and inspector for GBC-style projects. Creates, edits, and exports .hex palette files compatible with GB Studio's format, streamlining the colour definition workflow.

PythonPalette BuilderHEX ExportGB Studio
→ GitHub

⬡ PYXEL TILE

Tile slicing and analysis tool. Breaks large background images into the 8×8 tile grid required by the GBC hardware constraint, identifying unique tiles and flagging duplicates to assist optimisation.

PythonTile SlicingDeduplicationGBC Constraints
→ GitHub

⬡ SPRITEBINGO

Sprite-sheet validation tool. Cross-references a game project's sprite definitions against the actual image assets, surfacing mismatches and missing entries before they cause runtime issues in GB Studio.

PythonSprite ValidationAsset PipelineGB Studio
→ GitHub

⬡ ALPHA-FIXER

Batch transparency-correction tool for pixel art assets. Normalises alpha channels across sprite sheets to meet GBC pipeline requirements, preventing rendering artefacts caused by inconsistent transparency values.

PythonAlpha ChannelBatch ProcessingPixel Art
→ GitHub

// 002 · Capabilities

Engineering & Technical Skills

8

Apps Shipped

2mo

Dev Sprint (Dec–Feb)

3+yr

Engineering Studies

1771

FIDE Elo

~2150

Chess.com

Programming Languages

Python C++ C MATLAB Dart / Flutter HTML / CSS G-Code (CNC) JavaScript

AI-Assisted Development — daily use in programming workflows

ChatGPT (OpenAI) Claude (Anthropic) Gemini (Google) GitHub Copilot

Mechanical Engineering

Thermal Sciences

Thermodynamics

Advanced treatment of energy, entropy, and thermodynamic cycle efficiency. Covers both classical and applied systems with full mathematical rigour.

Structural Analysis

Machine Design

Stress and strain evaluation with and without fatigue loading. Elastic deformation of static and hyper-static structures using analytical methods.

Dynamics

Rational Mechanics

Advanced kinematics, multi-body dynamics, vibration theory with dissipation. Precise system modelling and analytical problem-solving frameworks.

Materials Science

Metallurgy

Steel classifications, thermal treatments, Fe-C phase diagram, and transitory microstructure of steel and cast iron through solidification.

Manufacturing

Advanced & Conventional Manufacturing

Broad knowledge of conventional and advanced manufacturing processes, including additive manufacturing (binder jetting), CNC machining, and G-code programming for CNC machines.

Physics

Electromagnetism & Classical Physics

University-level electromagnetism and classical mechanics. Special relativity studied in depth (final thesis subject).

Mathematics

Calculus I, II & III

Full calculus sequence covered in B.Sc. coursework: limits and derivatives, integral calculus, multivariable calculus, vector fields, and series.

CAD, Simulation & FEM

CAD · Parametric Design

CATIA V5

Assembly design, kinematic analysis, FEM features. Used for complex mechanical assemblies and mechanism simulation in the engineering curriculum.

CAD · Mechanical Design

SolidWorks / Inventor / SolidEdge

Full design workflow across three major platforms: part modelling, assemblies, technical drawings, and FEM simulation setups.

CAD · CAM

Autodesk Fusion (with CAM)

3D modelling and integrated CAM toolpath generation for CNC machining. Covers toolpath strategy, simulation, and G-code post-processing.

FEM & Simulation

MATLAB & COMSOL

Finite element method software for structural, thermal, and multi-physics simulations. MATLAB for numerical FEM implementation; COMSOL for multi-physics modelling.

Materials Thermodynamics

ThermoCalc

Base knowledge of ThermoCalc for computational thermodynamics and phase diagram calculation — applied in materials selection and alloy design contexts.

Game Development

GB Studio & Godot

GB Studio: GBC-style game engine — core platform for all Pyxel Corp tooling. Godot: open-source 2D/3D engine used for broader game development projects.

Other Technical Competencies

Music Theory · Conservatory

Composition & Classical Piano

High-level knowledge of music theory, counterpoint, and harmony through formal conservatory training at the G.B. Martini Conservatory. Classical piano since 2010. Advanced solfeggio diploma.

Strategy · FIDE Rated

Competitive Chess

1771 FIDE rating · ~2150 Chess.com · 2N Italian category. Treasurer and top-5 agonistic team member of Scacchi Polimi (Politecnico di Milano chess club). Wins against Candidate Masters.

Productivity

Excel · Google Drive · Office

Advanced spreadsheet modelling, data analysis, and file management across the Microsoft Office and Google Drive ecosystems.

// 003 · Research

Laboratory Research

Politecnico di Milano — Laboratory of Mechanical Technology

Structural Integrity & Manufacturing Research

Conducted research in the Laboratory of Mechanical Technology on the structural integrity of slim parts produced by Binder Jetting — an additive manufacturing process. Work included evaluating mechanical behaviour of thin-walled printed components under structural loading conditions.

Additionally contributed to improving automation in the production line, and adopted circular flow and material reuse strategies aimed at increasing productivity and reducing system cycle times.

Politecnico
di Milano

// 004 · Formation

Education

Politecnico di Milano — Milan, Italy

M.Sc. Mechanical Engineering — graduating March 2025

Building on a full B.Sc. in Mechanical Engineering (3+ years). Coursework: Thermodynamics · Machine Design · Rational Mechanics · Metallurgy · Electromagnetism · Classical Physics · Calculus I, II & III · Advanced & Conventional Manufacturing Processes. CAD: CATIA, SolidWorks, Inventor, SolidEdge, Fusion. FEM: MATLAB, COMSOL, CATIA. Base knowledge of ThermoCalc.

Sep 2022 –
Mar 2025

Conservatorio G.B. Martini — Bologna, Italy

Music Composition · Classical Piano · Advanced Solfeggio Diploma

Formal conservatory training covering 17th–19th century composition, counterpoint, and harmony. Classical piano since 2010; accepted into conservatory programme 2016. Advanced solfeggio diploma (2016–2019). Interrupted 2021 to pursue engineering full-time.

2016 –
2022

// 005 · Connect

Get in Touch

Open to engineering internships, software development collaborations, and projects at the intersection of mechanical engineering and applied software.

Languages: English (native) · Italian (native) · French (basic). Nationality: Italian · American.

Location

Bologna / Milan, Italy

GitHub — Pyxel Corp

contactpyxelmorph-afk

FIDE Profile

Furore, Carlo David

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