// Mechanical Engineer · Software Developer · Founder of Pyxel Corp
M.Sc. Mechanical Engineering (graduating), Politecnico di Milano. Founder of Pyxel Corp — solo-developed 8 desktop tools in under 2 months. FIDE-rated chess player. Italian–American.
// 001 · Venture
Pyxel Corp is a one-person software studio producing specialised desktop tools for developers working with GB Studio — the GameBoy Color-style engine. All 8 tools were designed, coded, and shipped between December 2024 and February 2025, demonstrating rapid end-to-end product delivery. Each ships as a standalone Windows executable with zero runtime dependencies.
Stack: Python · Tkinter / CustomTkinter · Pillow · Flutter/Dart · HTML/CSS · PyInstaller
⬡ PYXEL MORPH
Converts input images into green-shaded GBC palette previews, auto-generating a MAPPING FILE and PALETTE LIST that drop directly into GB Studio. Eliminates the need to build green-shade references by hand. Supports 2 priority colours per tier on 8×8 tile grids.
→ GitHub⬡ PYXEL CLEAR
Solves "Palette Bloat" in GB Studio by forcing new scenes to reuse existing palette libraries rather than stacking near-identical duplicates. Uses mathematical best-fit tile-assignment on 8×8 grids — consuming zero new palette slots.
→ GitHub⬡ PYXEL TEXT
Standalone dialogue editor for GB Studio. Extracts all text events (dialogues, menus, choices) across every scene into a searchable interface — no need to open the full engine. Multi-scene sessions with in-memory state; changes persist until export.
→ GitHub⬡ PYXEL MATRIX
Generates and visualises GB Studio tile-matrix layouts. Automates the tedious mapping of tile coordinates across large scenes, giving developers a clear spatial overview of their GBC scene structure.
→ GitHub⬡ PYXEL PALETTE
Dedicated palette builder and inspector for GBC-style projects. Creates, edits, and exports .hex palette files compatible with GB Studio's format, streamlining the colour definition workflow.
→ GitHub⬡ PYXEL TILE
Tile slicing and analysis tool. Breaks large background images into the 8×8 tile grid required by the GBC hardware constraint, identifying unique tiles and flagging duplicates to assist optimisation.
→ GitHub⬡ SPRITEBINGO
Sprite-sheet validation tool. Cross-references a game project's sprite definitions against the actual image assets, surfacing mismatches and missing entries before they cause runtime issues in GB Studio.
→ GitHub⬡ ALPHA-FIXER
Batch transparency-correction tool for pixel art assets. Normalises alpha channels across sprite sheets to meet GBC pipeline requirements, preventing rendering artefacts caused by inconsistent transparency values.
→ GitHub// 002 · Capabilities
8
Apps Shipped
2mo
Dev Sprint (Dec–Feb)
3+yr
Engineering Studies
1771
FIDE Elo
~2150
Chess.com
Programming Languages
AI-Assisted Development — daily use in programming workflows
Mechanical Engineering
Thermal Sciences
Advanced treatment of energy, entropy, and thermodynamic cycle efficiency. Covers both classical and applied systems with full mathematical rigour.
Structural Analysis
Stress and strain evaluation with and without fatigue loading. Elastic deformation of static and hyper-static structures using analytical methods.
Dynamics
Advanced kinematics, multi-body dynamics, vibration theory with dissipation. Precise system modelling and analytical problem-solving frameworks.
Materials Science
Steel classifications, thermal treatments, Fe-C phase diagram, and transitory microstructure of steel and cast iron through solidification.
Manufacturing
Broad knowledge of conventional and advanced manufacturing processes, including additive manufacturing (binder jetting), CNC machining, and G-code programming for CNC machines.
Physics
University-level electromagnetism and classical mechanics. Special relativity studied in depth (final thesis subject).
Mathematics
Full calculus sequence covered in B.Sc. coursework: limits and derivatives, integral calculus, multivariable calculus, vector fields, and series.
CAD, Simulation & FEM
CAD · Parametric Design
Assembly design, kinematic analysis, FEM features. Used for complex mechanical assemblies and mechanism simulation in the engineering curriculum.
CAD · Mechanical Design
Full design workflow across three major platforms: part modelling, assemblies, technical drawings, and FEM simulation setups.
CAD · CAM
3D modelling and integrated CAM toolpath generation for CNC machining. Covers toolpath strategy, simulation, and G-code post-processing.
FEM & Simulation
Finite element method software for structural, thermal, and multi-physics simulations. MATLAB for numerical FEM implementation; COMSOL for multi-physics modelling.
Materials Thermodynamics
Base knowledge of ThermoCalc for computational thermodynamics and phase diagram calculation — applied in materials selection and alloy design contexts.
Game Development
GB Studio: GBC-style game engine — core platform for all Pyxel Corp tooling. Godot: open-source 2D/3D engine used for broader game development projects.
Other Technical Competencies
Music Theory · Conservatory
High-level knowledge of music theory, counterpoint, and harmony through formal conservatory training at the G.B. Martini Conservatory. Classical piano since 2010. Advanced solfeggio diploma.
Strategy · FIDE Rated
1771 FIDE rating · ~2150 Chess.com · 2N Italian category. Treasurer and top-5 agonistic team member of Scacchi Polimi (Politecnico di Milano chess club). Wins against Candidate Masters.
Productivity
Advanced spreadsheet modelling, data analysis, and file management across the Microsoft Office and Google Drive ecosystems.
// 003 · Research
Politecnico di Milano — Laboratory of Mechanical Technology
Conducted research in the Laboratory of Mechanical Technology on the structural integrity of slim parts produced by Binder Jetting — an additive manufacturing process. Work included evaluating mechanical behaviour of thin-walled printed components under structural loading conditions.
Additionally contributed to improving automation in the production line, and adopted circular flow and material reuse strategies aimed at increasing productivity and reducing system cycle times.
// 004 · Formation
Politecnico di Milano — Milan, Italy
Building on a full B.Sc. in Mechanical Engineering (3+ years). Coursework: Thermodynamics · Machine Design · Rational Mechanics · Metallurgy · Electromagnetism · Classical Physics · Calculus I, II & III · Advanced & Conventional Manufacturing Processes. CAD: CATIA, SolidWorks, Inventor, SolidEdge, Fusion. FEM: MATLAB, COMSOL, CATIA. Base knowledge of ThermoCalc.
Conservatorio G.B. Martini — Bologna, Italy
Formal conservatory training covering 17th–19th century composition, counterpoint, and harmony. Classical piano since 2010; accepted into conservatory programme 2016. Advanced solfeggio diploma (2016–2019). Interrupted 2021 to pursue engineering full-time.
// 005 · Connect
Open to engineering internships, software development collaborations, and projects at the intersection of mechanical engineering and applied software.
Languages: English (native) · Italian (native) · French (basic). Nationality: Italian · American.
Phone
+39 344 179 9959Location
Bologna / Milan, ItalyGitHub — Pyxel Corp
contactpyxelmorph-afkChess.com
La_furia_dei_miracoliFIDE Profile
Furore, Carlo DavidSend a message
Opens your default email client with the message pre-filled.